createFunctionthat creates and returns a function. When that created function is called, it should print "hello". When you think you completed createFunction, un-comment out those lines in the code and run it to see if it works.
createFunctionPrinterthat accepts one input and returns a function. When that created function is called, it should print out the input that was used when the function was created.
outerfunction. Notice that we are returning a function and that function is using variables that are outside of its scope.
addByXthat returns a function that will add an input by
oncethat accepts a callback as input and returns a function. When the returned function is called the first time, it should call the callback and return that output. If it is called any additional times, instead of calling the callback again it will simply return the output value from the first time it was called.
afterthat takes the number of times the callback needs to be called before being executed as the first parameter and the callback as the second parameter.
delaythat accepts a callback as the first parameter and the wait in milliseconds before allowing the callback to be invoked as the second parameter. Any additional arguments after wait are provided to func when it is invoked. HINT: research setTimeout();
rollCallthat accepts an array of names and returns a function. The first time the returned function is invoked, it should log the first name to the console. The second time it is invoked, it should log the second name to the console, and so on, until all names have been called. Once all names have been called, it should log 'Everyone accounted for'.
saveOutputthat accepts a function (that will accept one argument), and a string (that will act as a password).
saveOutputwill then return a function that behaves exactly like the passed-in function, except for when the password string is passed in as an argument. When this happens, the returned function will return an object with all previously passed-in arguments as keys, and the corresponding outputs as values.
cycleIteratorthat accepts an array, and returns a function. The returned function will accept zero arguments. When first invoked, the returned function will return the first element of the array. When invoked a second time, the returned function will return the second element of the array, and so forth. After returning the last element of the array, the next invocation will return the first element of the array again, and continue on with the second after that, and so forth.
defineFirstArgthat accepts a function and an argument. Also, the function being passed in will accept at least one argument.
defineFirstArgwill return a new function that invokes the passed-in function with the passed-in argument as the passed-in function's first argument. Additional arguments needed by the passed-in function will need to be passed into the returned function.
dateStampthat accepts a function and returns a function. The returned function will accept however many arguments the passed-in function accepts, and return an object with a
datekey that contains a timestamp with the time of invocation, and an
outputkey that contains the result from invoking the passed-in function. HINT: You may need to research how to access information on Date objects.
censorthat accepts no arguments.
censorwill return a function that will accept either two strings, or one string. When two strings are given, the returned function will hold onto the two strings as a pair, for future use. When one string is given, the returned function will return the same string, except all instances of first strings (of saved pairs) will be replaced with their corresponding second strings (of those saved pairs).
createSecretHolder(secret)which accepts any value as secret and returns an object with ONLY two methods.
getSecret()which returns the secret
setSecret()which sets the secret
callTimes, that returns a new function. The new function should return the number of times it’s been called.
roulettethat accepts a number (let us call it
n), and returns a function. The returned function will take no arguments, and will return the string 'spin' the first
n - 1number of times it is invoked. On the very next invocation (the
nthinvocation), the returned function will return the string 'win'. On every invocation after that, the returned function returns the string 'pick a number to play again'.
averagethat accepts no arguments, and returns a function (that will accept either a number as its lone argument, or no arguments at all). When the returned function is invoked with a number, the output should be average of all the numbers have ever been passed into that function (duplicate numbers count just like any other number). When the returned function is invoked with no arguments, the current average is outputted. If the returned function is invoked with no arguments before any numbers are passed in, then it should return 0.
makeFuncTesterthat accepts an array (of two-element sub-arrays), and returns a function (that will accept a callback). The returned function should return
trueif the first elements (of each sub-array) being passed into the callback all yield the corresponding second elements (of the same sub-array). Otherwise, the returned function should return
makeHistorythat accepts a number (which will serve as a limit), and returns a function (that will accept a string). The returned function will save a history of the most recent "limit" number of strings passed into the returned function (one per invocation only). Every time a string is passed into the function, the function should return that same string with the word 'done' after it (separated by a space). However, if the string 'undo' is passed into the function, then the function should delete the last action saved in the history, and return that deleted string with the word 'undone' after (separated by a space). If 'undo' is passed into the function and the function's history is empty, then the function should return the string 'nothing to undo'.
Inspect the commented out test cases carefully if you need help to understand these instructions.Create a function
blackjackthat accepts an array (which will contain numbers ranging from 1 through 11), and returns a DEALER function. The DEALER function will take two arguments (both numbers), and then return yet ANOTHER function, which we will call the PLAYER function.
On the FIRST invocation of the PLAYER function, it will return the sum of the two numbers passed into the DEALER function.
On the SECOND invocation of the PLAYER function, it will return either:
blackjackPLUS the sum of the two numbers passed in as arguments into the DEALER function, IF that sum is 21 or below, OR
You may assume that the given array is long enough to give a 'bust' before running out of numbers.
blackjack so the DEALER function can return more PLAYER functions that will each
continue to take the next number in the array after the previous PLAYER function left off. You will just need to
make sure the array has enough numbers for all the PLAYER functions.